I'll add a very light cavalry (age2, like coyote runner) and a Forest Scout (resercheable by cards, like spy). There will be a Warriors Hall that act like an arsenal and a Stone Circle that will be like a capitol. There will be no mercenary.Įxplorer can train special wolfs to help hime search the area and fight against treasure guardians. It loses the mercenary status, cost 3 pop and a lot of coins, autoheal, and can by built in only one special barrack (like saloon) has special upgrades by cards and bigbuttons. The Berseker has no more the power of a ronin, but instead it is a crossbred of a ronin and a samurai. Siege Workshop no more produces it, but a Stone Balista (age 3, like falconet) and a Arrow Balista (age4, like 2 irolightcannon). Still, you can take a look at what I wrote (remember it's replacetexture).
AGE OF EMPIRES 2 CELTS UPDATE
Get it ? edit: ok, only now i have seen the "changetexture" command for the xml file, so i can say that I'M IDIOT.īut now my free time is run out, so i think my next update will take some months :-PNevermind, looks like you found it anyway. then your texture will appear but your unit will have your animationfile, not the Sioux one. Then go into the file and add this to where it has the unit's model: I tryied to bypass this problem, but i figured that the gr2 model have coded inside to read from the associated skin, so if i uses sioux models and reskin them, i'm forced to put unused the sioux, or they look like celts.No no no, silly boy! You don't need to make a new model file! Just find the unit's animation file (it should have a place in proto, eg blah) and copy and rename it. The problem is: if i make a gigi.ddt skin, the 2 model doesn't see it, cause the gr2 model read directly his associate ddt, in this case the aenna.ddt. So i have a model named gigi that is a copy of the Aenna model. 2), and write in the Axe Thrower xml to read from units| natives\iroquois\aenna\gigi model. If i, for my Axe Thrower, uses the Aenna model i've to copy&paste the 2 model in the aenna folder, rename it as i want (for ex. Dehehehe, but i'am north italy guy, so i'm not able in making pizza, but u can have a taste of my salame if u prefer XDpwned. ) sorry boy!I think it looks good, the skins and units are great for so short time and only one person. This italian guy is better if make pizza.
AGE OF EMPIRES 2 CELTS MOD
This mod is basical, the unit's are bad structured: I prefered another or similar german mod's. Thank u all for the comments and the tips, see ya! I wasted all my free time of the last 3 weeks for nothing, so i think i'll restart from the begin.īut now my free time is run out, so i think my next update will take some months :-P Until now i used nearly only unused models and spc models for not compromise other civs gr2. is it right? and how? O_OĮdit: ok, only now i have seen the "changetexture" command for the xml file, so i can say that I'M IDIOT. Reading qhat u writed i figured here is another way to modify ddt without compromise the original skin. I tryied to bypass this problem, but i figured that the gr2 model have coded inside to read from the associated skin, so if i uses sioux models and reskin them, i'm forced to put unused the sioux, or they look like celts. If i modify aenna ddt than that civ will have a modified aenna exactly like a drawed my gigi unit. "Shamanic Vision" resercheable, that allow him to see small distant parts of Dehehehe, but i'am north italy guy, so i'm not able in making pizza, but u can have a taste of my salame if u prefer all others: Sorry for my insistence but i still don't understand. Like Halberdier, spedd can be upgraded by 30% (by big buttons and cards)īerseker fast and powerful melee infantry that auto heal Like WarClub, stealth, can be upgraded only to Elite These are the units i've already made, all units are NOT DEFINITIVE: There eill be also fabrics (called Great Market: Sioux TC model) and forts (Fortification: Cherokee Warhut model). The sioux civ become unusable, couse i used dome lakota's models for my warriors.Īll the buildings are iro's, but completly retexturized there's no firepit but a Shaman House and there's no WarChief but a celt explorer armed with a pike.
AGE OF EMPIRES 2 CELTS MODS
The mod is made only by one person, me, so it is not very hystorically accurate and hasn't a very high qualitiy like other big mods but it is indeed funny.
I'm trying to creat a mod for AoE3 that replace the Iroquois civilisation with the Celts. Hi everybody, i start to say that i'm italian, so i'm sorry for my english :-P